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Concepts

WORLDLINE has seven ideas. Each one has its own page, and each page builds on the ones before it.

Concept One line
Worlds A deterministic simulation where truth, what each role has received, and what the evaluator concludes are kept apart.
Interventions Changes to how the environment delivers events (delay, drop, duplicate, reorder, corrupt, revoke, clock skew), which branch one world into many.
Invariants Guarantees that are checked in every world and return PASS, FAIL with a witness, or UNKNOWN with the missing signal.
Minimization Delta debugging that reduces a failing set of interventions to a 1-minimal cause and checks that result independently.
Failure genome The cause, abstracted from event ids to structure, so that it can challenge a different scenario.
Evidence kinds Every claim is typed by how it was obtained: PROVED_WITHIN_MODEL, EMPIRICALLY_VALIDATED, ATTESTED, FAILED, or UNKNOWN.
The kernel The one component that recomputes agent claims, attests what matches, seals the evidence, and authorizes a release for one exact commit.
flowchart LR
  W[Worlds] --> I[Interventions] --> V[Invariants] --> M[Minimization] --> G[Genome]
  V & M & G --> E[Evidence kinds] --> K[Kernel]